Welcome to the Pantheon Design & Development Blog
Sean and I have three previously disparate interests that come together in Pantheon: tech, fitness, and gaming. Sean and I have both been programming, designing, and dreaming up tech products since our teenage years. In our 20s, we each discovered the Quantified-Self movement and began hacking our skinny husks into better-functioning bodies. We’re also lifelong gamers, and while neither of us became the game developer we dreamed of becoming when we were kids, we’ve remained devout students of the industry (i.e., we play a lot of games).
Now, we’re both a decade into our professional careers. In this time, we’ve developed our own practices, principles, and insights into building products and companies. The lessons we’ve learned live scattered across our brains, countless notebooks, and every popular note-taking app from Microsoft Word onward. As we build Pantheon, we find ourselves redrafting, repurposing, and reapplying these lessons, some of which have become common knowledge, but some of which we think are unique to our experience.
Rather than keep our learnings locked away, we decided we would try to contribute to the great social experiment that is the tech industry. We’re not sure if it’ll be valuable to anyone, but we hope to share interesting insights into how we build Pantheon as we develop them. This won’t be a regularly updated section of our website, since truly valuable insights are not made on a schedule. Nevertheless, we hope that we can least catalog interesting developments as we discover and rediscover them. Ideally, Pantheon grows, and Sean and I will not be the only contributors (although if you like what we’re building, we’re always looking for people to work with). In the meantime, consider it a building-in-public log from two guys building the fitness-tech-gaming product they’ve always wanted for themselves.